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YODO at the PIGSquad demo table at OMSI Late Nights: Game On, April 24, 2013.

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YODO rides again!

Ever since the 48 hour Global Game Jam, we’ve been revising the game to make it better-looking, more fun and easier to play.

And we’ll be showing it off tonight, April 24, at OMSI Late Night: Game On. Find us in the Turbine Hall at the Portland Indie Game Squad (PIGSquad) table.

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So long, and thanks for all the fish

 
 
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Game Jam 48 Hours Timeline


Want to make a card game in 48 hours but aren’t sure when each phase of the project should take place? Here’s (loosely) what our weekend looked like (look at the archive for a detailed view):

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Friday

5-6PM: Kickoff, speeches, meet & greet. Our team of 5 became a team of 7. At this point, we had a vague idea that we’d do a card game with an iPad element, because we already had those skillsets represented in our group.

6-9PM: Brainstorming discussion. We went down one path (suspense/horror), tabled those ideas, explored another (Games for Change/social message) and ran with that one.

9PM-12:30AM: Move to new, quieter location for playing and iterating different versions of the same core idea. We left with some questions lingering (co-op or competitive? stacking or sliding or knocking cards off?), but had pretty much settled on the core structure/mechanics/scoring that was used in the final game.

Wee hours: nobody can sleep, because our brains are all running like crazy.

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Saturday

9:30-10:30AM: regroup, drink coffee, wake up, make plans for the day.

On Friday night, Paul had an idea for a Magic: the Gathering-based game inspired by some of the other themes/topics we were brainstorming (Privilege: a Card Game About Economic Disparity), so all day Saturday he worked on that, printing out versions, playtesting and refining options.

10:30AM-noon: Play through versions, continually refining and making decisions.

Noon: break for lunch

1PM: Continue iterating.

3PM: After a lot of playing, we make some hard decisions.

Afternoon: Work on card designs commences in the afternoon, continues throughout the evening. Card mechanics/symbols/distribution planning builds on what we came up with on Friday night. First design work begins as Ryan creates 3D models of our symbols.

5PM: Final refining of the cards and play systems; we go from our card-sliding design to a stacking design, and decide to keep the iPad element.

6-7PM: Meeting an economist friend to test out Privilege. App prototyping for YODO.

9PM: Move to nearby office for some peace and quiet. Individuals are working on app, graphics, mechanics/points systems, and writing.

10:30PM: Logo created. Loose noir-ish theme decided on, for the purposes of adding constraints to the accompanying narrative.

12:30-1AM: Home for the night.

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Sunday

10AM: Meet up again, make plans for the day. Drink lots of coffee.

11AM: Graphic designing continues. Rulebook writing begins. iPad making continues.

1PM: Crunch time, finishing up text, code and designs.

3PM: Writing completed. Cards printed, now we’re in the final stages of production (printing the game board, polishing the iPad app, etc).

4PM: Everything’s done, now polishing the documentation. 3D tokens and marker completed.

5PM-7PM: Uploading documentation, finishing videos, etc.

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Check out the archive of our posts for more details.

Video

Want to know more about You Only Die Once (YODO)? Check out this video. Like Clarissa, it explains it all.

Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

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[Sunday] After you play through the game, the choices you’ve made with the cards are transformed into a narrative; each element of fate that ends up on the board, affects the person’s life.
Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

[Sunday] After you play through the game, the choices you’ve made with the cards are transformed into a narrative; each element of fate that ends up on the board, affects the person’s life.

Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

Video

[Sunday] Privilege playthrough video, part 2.

Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

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[Sunday] Finished writing around 3PM. The top row is the “base line”, the text used if no cards are placed on them when the Beat marker reaches it to lock it in place. Each column has the options for one point in the life (“Early Childhood”, “Life Choices”). This screen only shows the text for cards with a single symbol (there are also cards with two and three symbols). (It’s bare bones plot notes, no real textual styling at all.)
Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

[Sunday] Finished writing around 3PM. The top row is the “base line”, the text used if no cards are placed on them when the Beat marker reaches it to lock it in place. Each column has the options for one point in the life (“Early Childhood”, “Life Choices”). This screen only shows the text for cards with a single symbol (there are also cards with two and three symbols). (It’s bare bones plot notes, no real textual styling at all.)

Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

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[Sunday] Our good friend Brian (and his cat Ebeneezer) modeled and printed both the tokens and this stopwatch to use as a marker.

Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

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[Sunday] The board layout, sans tokens.
Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.

[Sunday] The board layout, sans tokens.

Sort-of liveblogging our Global Game Jam 13 experience. We’re a team of 7 in Portland, Oregon, which is also designated as a “Games for Change" city. Check out our adventures at playyodo.tumblr.com.