PRIVILEGE: THE CARD GAME OF ECONOMIC DISPARITY
Thanks to our whole team:
Thanks to our makers, supporters and ralliers:
And thanks to the event organizers and sponsors:
Portland Indie Game Squad (PIGSquad)
The Art Institute of Portland
Games for Change
Want to make a card game in 48 hours but aren’t sure when each phase of the project should take place? Here’s (loosely) what our weekend looked like (look at the archive for a detailed view):
5-6PM: Kickoff, speeches, meet & greet. Our team of 5 became a team of 7. At this point, we had a vague idea that we’d do a card game with an iPad element, because we already had those skillsets represented in our group.
6-9PM: Brainstorming discussion. We went down one path (suspense/horror), tabled those ideas, explored another (Games for Change/social message) and ran with that one.
9PM-12:30AM: Move to new, quieter location for playing and iterating different versions of the same core idea. We left with some questions lingering (co-op or competitive? stacking or sliding or knocking cards off?), but had pretty much settled on the core structure/mechanics/scoring that was used in the final game.
Wee hours: nobody can sleep, because our brains are all running like crazy.
9:30-10:30AM: regroup, drink coffee, wake up, make plans for the day.
On Friday night, Paul had an idea for a Magic: the Gathering-based game inspired by some of the other themes/topics we were brainstorming (Privilege: a Card Game About Economic Disparity), so all day Saturday he worked on that, printing out versions, playtesting and refining options.
Noon: break for lunch
1PM: Continue iterating.
Afternoon: Work on card designs commences in the afternoon, continues throughout the evening. Card mechanics/symbols/distribution planning builds on what we came up with on Friday night. First design work begins as Ryan creates 3D models of our symbols.
5PM: Final refining of the cards and play systems; we go from our card-sliding design to a stacking design, and decide to keep the iPad element.
9PM: Move to nearby office for some peace and quiet. Individuals are working on app, graphics, mechanics/points systems, and writing.
10:30PM: Logo created. Loose noir-ish theme decided on, for the purposes of adding constraints to the accompanying narrative.
12:30-1AM: Home for the night.
10AM: Meet up again, make plans for the day. Drink lots of coffee.
11AM: Graphic designing continues. Rulebook writing begins. iPad making continues.
1PM: Crunch time, finishing up text, code and designs.
5PM-7PM: Uploading documentation, finishing videos, etc.